Quick and to the point… here you go!
I am ALMOST back to a regular schedule. I think it will be MUCH quicker now. Anyway… in this episode we take on SPACE PIRATES!!!!!!
Sorry for the crazy delay. The whole smaller episode idea sort of crashed an burned. I am just gonna try to get shows out with less editing more frequency.
Tonight, a grenade, loot and piratical leanings!
The grand finale of our Weird War I game! Listen up! It’s the last time you will hear Jeff’s outrageous French accent.
Deep in the Sunless Citadel, we find some allies… sort of. We then go looking for trouble.. as one does in an RPG. 🙂
In this episode, we find out what made those beady little pairs of eyes last time. Then there is a new friend, a buried castle and a confrontation. It really gets going this time!
Back to Torchbearer! We were drugged and didn’t know what we were signing. BUT… we are willing to give it a good try. So, it’s back to Torchbearer! Tonight we get our characters made and start the adventure. Not bad for two hours of gaming.
The newly minted Heroes of Ardeyn take their leave of the Queen to chase down the dastardly Heather!
Bryce Whitacre and our friends at Fearlight Games have a Kickstarter going! Their new offering is an add on to their great Baker Street RPG. It includes two new collections of cases with new Professions, Reprobates and visits from Jack the Ripper and Mycroft Holmes! This is a fantasdtic addition to any RPG group.
The audience with the Queen goes about as well as you would think with this crew. Do they succeed? Well… listen and decide for yourself.