The newly minted Estate agents head to Dextrum Corner in East Texas after getting reports of vampires, mummies and ghosts. Time for them to engage in epic battles.. like getting flight upgrades and Hum-vies…. wait… what?
Tonight we start our journey through The Strange! This episode is all about character creation. Learn how to generate a PC for Monte Cook’s Cypher System RPG, The Strange.
This episode SHOULD have gone before the last one. We got together to figure out what to play next. This is when we chose to play another night of Baker Street. I would have run this episode LAST week, but I forgot about it. It’s still a nice chat episode with some GenCon talk…. Man From UNCLE……. Walking Dead… World War Z…. The Zoo…. and Wubba Wubba (see below).
Here is the last of our Baker Street games. It was a small group that night and Joe came through for us. Enjoy the episode and don’t forget to head over to Fearlight Games and get your own copy of the Baker Street RPG.
It’s our final night with our first ever Baker Street mystery. We have some problems with locations and money and game style, but… well… you can see if we figure it all out.
Don’t forget to check out Fearlight Games!
Last time, we had two rounds of observation so we start off with an elevated threat meter. That’s bad. THEN we start asking questions. And I learn more than I ever wanted to about the Gasfitters ball. Then we run into a problem with the case as written. Is Rutherford a plumber or a lawyer? And does it matter? And finally, what is the deal at the wine house?
We get the ball rolling with a recap of our characters. Then it’s on to the mystery. Watson gets us going and we start working on the clues.
It’s an all new game for us! Joe was a Kickstarter Backer for the Baker Street RPG. After playing it this year at Origins, he was all set to run it for us. Jeff and Todd were out for a bit, so this was the perfect time for us to try something entirely new. In this episode, general rues and character development.
Time to get rid of the book from the crazy house. Bedek helps us with that. Why do we trust him? And why is everyone leaving Hrugga in the bar? And what is going on over at the White Mage’s Guild?
Oh and Roy finds out several times that math is hard.
This one picks up RIGHT after the valiant defeat of the Dread House! 😀
Aster and Balboa run a little side quest using the amulet. Hruga runs afoul of his guild.